You can add that in the source code for sure - but there is no function for that in the current code
ok thanks, i also noticed that while running my boogie today, when i steer left or right it works for about half a second then cuts out, wondering if this is on the vesc side or the controler.
What do you mean by “cut out”?
when steering the motors spin for half a second then stop i have to center the trim and then start the turn again.
Is the binding information completely contained in the config?
So if you replicate the config to a second remote, will it work directly on the TX?
If you replicate the config, you also replicate the calibration of magnet input - bad idea as this will be unique for every remote.
But you can manually copy the addresses (own, dest address) in the last two fields to the other remote and it will work. If the other remote has not been paired yet set the 3rd to last value (paired) to 1 as well
If that does not work, send me the config string of the paired remote and the new remote and I can do it for you and send you the strings back
Hey,
I have a question. I bought the Bremot V2 and have the following application planned.
I want to use the remote to control the throttle from a Jetski. The Jetski has a potentiometer built into the throttle grip.
Can I use the receiver to send back the signals to the jet ski that it would normally receive from the potentiometer?
Has anyone made any mods to the Bremote v2 so that it floats? I will attach a cork ball in the short term but keen to know if anyone has come up with anything less cumbersome. I have the strap but wanted to at least have a chance of recovery if the strap broke or slipped.
Thanks
I added a foam float too, instead of the original landyard.
I have found the float to be really problematic when trying to stand on the small board, it gets in the way a lot…
I have seen people use this kind of strap:

I use an old wingfoil leash.
If you rely on the lanyard attachment, make sure it is strong enough.
I’m sure, it is just my crappy print quality, but I pulled that right off, when I was pulling the lanyard through the outer handle.
The connection of the lower part of the inner handle and the rest is just 1-2cm with barely any thickness (for me 3 lines of 0.42mm) and is aligned right with the layer lines.
If that part breaks, the lanyard will disconnect from the remote.
As a solution I have the outer handle out of TPU and attached the leash the the small piece between the lanyard and the hole for the usb cable. And then fixed the outer handle to the rest of the remote at the upper end with tape.
I have one of these spare from my Maytech remote. Thanks.
That sounds well thought out. Thanks
Hi I have a config question about the steering function for Tow Boogie. In the Bremote V1, steering was only engaged when the throttle was also engaged, but with the V2 I’m able to steer without any throttle if I use the steering toggle within the [tog_block_time]. I have an issue with boogie tipping itself over often because the non-throttle steering seems to be always at full power, for example, if I’m in gear 1/5, use full throttle and full steer, the boogie does a really nice tight loop and is very stable. However if I use no throttle but full steering within the [tog_block_time], the boogie appears to use 100%, or gear 5/5 to steer, and instantly flips over because there is too much power. I’ve gotten used to this and can control it, but I want my kids to also be able to use it as an RC Boat, and they aren’t able to give it a ‘gentle’ steer.
Is there a way to disable the non-throttle steering, or to make the non-throttle steering respect the gear selection? I can see this may be a future feature with the unused [steer_expo] config options?
Many thanks.
Hey,
The steering basically just subtracts and/or adds a certain amount of signal to the motors. So no matter the gear, both with and without the throttle engaged, it adds the same, independent of gears. I guess your boogie is just more stable at speed from tipping, that’s why it feels differently scaled.
You can lower the overall steering influence with the steer_influence parameter.
Also, there is the tog_block_time parameter, which dictates how long the steering will keep active after throttle input. I have not tried it, but setting it to 0 or 1 should immediately disable steering when throttle is let go.
I’m sure this has been discussed, but I’m wondering if there has been any thought to implementing triggerable throttle sequences for a sort of “hands limited/free” use. I’m not sure how automatic aborting of the sequence would be handled without sensors the way gluteal does, but maybe a “release throttle to cancel” would be a really useful feature.
My particular use case would be as a wing foil assist. Doing that, my hands are engaged in a way that fine motor skills are limited, but I could still easily squeeze a throttle to start a sequence. And then if I fall, letting it go would cancel it. I’d absolutely love this functionality.
Is it an option to simply press the throttle all the way and hold it there?
And set the needed thrust by selecting a certain gear?
Good point. I suppose I’d have enough dexterity to feather it up to speed and then have it at a particular max throttle. Though that is the hardest part. I guess the only remaining problem with the “mash the throttle” approach is initial acceleration. If there was an acceleration curve, that would get us to a point where you could use it entirely without throttle finesse ![]()
Are you using VESC or ESC? VESC you could set a accel. curve in the settings.
I simply limit the power output in VESC to slightly above what I need ( to 1,9 kW on flat water) and have app set to current control and 1s ramp up time.
That way I just go full throttle and pop up once fast enough.
Limiting max power also increased run time by about 30% without any disadvantages for me.



